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Reels

Reels
Tye Hastings - MSF SFX Reel 2022

Tye Hastings - MSF SFX Reel 2022

02:25
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Tye Hastings - Dragon Age: Inquisition Audio Redesign

Tye Hastings - Dragon Age: Inquisition Audio Redesign

00:49
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Tye Hastings - Ratchet and Clank: Rift Apart Audio Redesign

Tye Hastings - Ratchet and Clank: Rift Apart Audio Redesign

01:17
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Tye Hastings - Cyberpunk 2077 Audio Redesign

Tye Hastings - Cyberpunk 2077 Audio Redesign

00:43
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Ghost of tsushima

Animation sound effect tagging was one of my main responsibilities on Ghost. I used an animation preview window to select a specific animation, placed a Wwise event on the timeline, and then played the animation through to make sure the timing and tone matched the visuals. 

Cutscene sound effect tagging was my other main responsibility on Ghost. The process was very similar to animation tagging, except there were usually multiple actors within the scene that needed sound as well as other non-character objects. 

Every test world and test tool was located within the Debug menu. Loading up specific blank worlds to work on animations and test out sfx within the game was a daily part of my job. 

Making sure the correct Wwise event was triggering in game was made easier through the sound emitter tool. This showed active sounds playing, their tag name, and also their location on the animation. 

games

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Marvel Strike Force

iOS / Android

Sound Designer

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Ghost of Tsushima: Director's Cut

PS4/PS5

Sound Implementer

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Ghost of Tsushima: Legends

PS4

Sound Implementer / Technical Music

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Ghost of Tsushima

PS4

Sound Implementer

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Rescue Pets

Android & iOS

Music

Sound Design

63rd & Wallace 

Amazon Alexa

Sound Design 

Implementation

Games
Recording

recording

albums

podcast